AR product try-ons, virtual showrooms, VR training and interactive exhibitions — built on the same real-time 3D pipeline that powers our game studios.
We don't build AR because it's impressive in a pitch deck. We build it when it reduces product returns, replaces a physical showroom, cuts trainer hours, or turns an exhibition stand into something people queue for.
Qatar is investing heavily in immersive technology across tourism, retail, education and industry. The early movers will own these categories before they get crowded — but only the ones who tie the experience to a number.
Furniture in the room, a watch on the wrist, a car in the driveway. Buyers who visualise first return less and convert more.
Real estate walkthroughs and automotive configurators — sell a property or a car to a buyer who's still overseas.
Safety drills, equipment operation and emergency scenarios. Repeatable, measurable, and zero risk to people or hardware.
Interactive stands, museum layers and cultural experiences that hold a crowd instead of handing out a brochure.
Overlay instructions on the actual machine — technicians work faster with fewer errors and less supervision.
Scan a QR code, experience runs in the browser. No app install, full analytics, ideal for marketing campaigns.
Most agencies outsource the hard part: optimising 3D so it runs at 60fps on a mid-range phone in the heat, with a weak connection. That's the daily job inside a mobile game studio.
We model, texture, rig and optimise in-house — the same team producing a UE5 football simulation. AR/VR isn't a new adventure for us; it's a different output from a pipeline we already run.
See our game studio work →Return rate, showroom visits, training hours, dwell time. If we can't name it, we'll tell you not to build it.
A single scene or object, running on the target device, in weeks — before committing to full asset production.
3D assets, interaction design, optimisation and testing on the actual hardware your audience will use.
Analytics inside the experience — usage, completion and drop-off, tied back to the metric from step one.
AR/VR is scoped per use case — 3D asset creation, not software, is usually the main cost driver. We'll give you a fixed quote after a short discovery call.
Free consultation. We'll tell you whether AR, VR or neither is the right tool — and what it would realistically cost.